Presence is an ambient mobile system that notices small windows of free time and surfaces one thing worth doing with that time.
ROLE
DESIGNER
TEAM
SOLO
YEAR
2026
I had an observation…
How might we move beyond app-centric interaction toward experiences that adapt to human context?
Most of a day isn't on the calendar. It's spent in the gaps: waiting for a friend, walking somewhere, or the twenty minutes before dinner needs starting. This idea started from the observation that people don't lack ways to fill that time, they lack a system that notices the gap and matches it to something worth doing.
Existing iOS interactions like Live Activities, Widgets, Focus Modes, and Siri Suggestions suggest a shift away from app-centric interaction. As AI becomes more context-aware, I became interested in interactions where that philosophy becomes the primary interaction model.